Some sophisticated tweaks to improve presentation in a few areas, but also somewhat more important things like adding subtitles for voices in tiny corners that remain unsubbed. Anything more is certainly far less of a priority now that it has finally reached a stage that I think is acceptable for prime time, but there are still some things currently in the programming pipeline from Habilain. I'm not so sure I would call this the true end of the project, though. Though I've had my long battles with burnout at times, I think that's one of the reasons why I continued to give this project everything I had and see it to release. I really don't put it on a pedestal like I used to, but it still has some considerable nostalgia value. This game is quite basic comparatively and it's a lot harder for me to go back to after being spoiled by the growth seen in later installments.
Tales of vs english patch series#
The Tales series as a whole has evolved so much since this project began. And I wouldn't doubt there are plenty of others who feel the same way. I won't claim it's "perfect" in fact, I can still think of ways to improve it even more, and there are still some things I'm feeling a bit iffy over, but I definitely want to move on now. It took three inexperienced people, a lot of time, and a lot of effort to beat the script into the shape it is now and what I hope is of an acceptable level of quality, what I hope has managed to strike an ideal balance between readability and accuracy. Localization editing definitely took much, much longer than it reasonably should have. An existing partial translation was donated and the remainder was finished some months later.
![tales of vs english patch tales of vs english patch](https://static.wikia.nocookie.net/aselia/images/a/a1/ToVS_Logo.jpg)
Help fortunately arrived, and though things started to unravel and go at a nice clip for a little while, a wall was soon hit which prevented the project from really going anywhere particularly meaningful for another four to five years.īetter tools for deeper level hacking were finally being made available for PS1, and rapid progress began getting made on the technical front, but we hit another wall, this time in terms of script. I was pretty much on my own, and.very lost. Thus I did the crazy thing and announced a project for a game on a gaming platform that was basically uncharted territory for the ROM hacking/translation scene. I liked it so much more than the Super Famicom original that it kind of killed me back then to see only the "inferior" version available in English, so I felt like something had to be done. I started the Tales of Phantasia PS1 project for the simple reason that I really wanted it in English.